

Volumetric effects and clouds Lights and Materials “Plus, since V-Ray 5 scenes render nearly identical to V-Ray 6, it's a lot easier to update to the latest version and take advantage of the updates."

"Faster rendering and more responsive IPR (Interactive Production Rendering) are extremely useful, but what I found even cooler was the Procedural Clouds, anisotropic scattering for volumes, and the Thin Film Material,” he said. Due to new support for anisotropic scattering, more realistic volumetric effects can be generated for clouds and smoke, and users can also create volumetric masks more simply by exporting Cryptomatte elements, without using the Volumetric Geometry mode.ĭavid Anastácio, CG Supervisor at Mackevision commented on the large number of features in V-ray 6. V-Ray 6 now supports Houdini’s native ocean tools, giving users more control and faster rendering speeds without relying on texture baking. All V-Ray features that artists are already familiar with can be encoded in the final USD stage. The Hydra delegate that ships with V-Ray for Houdini is able to work both as an interactive render delegate for Houdini’s Solaris viewport, and as a standalone tool for final batch rendering.

The Hydra rendering framework passes USD-encoded data from Houdini’s scene graph to the renderer, and acts as an interactive rendering mode for USD. Artists can now work on layout, lighting and look dev in a single workflow that builds real-time feedback directly into the Houdini viewport. V-Ray for Solaris has also been upgraded, moving to a Hydra delegate with features to help artists take better advantage of SideFX’s USD-based tools. Using V-Ray, artists can render these new developments with extreme photorealism. V-Ray 6 can produce useful renders at any stage of production, showing results of procedural effects from look dev to final pixel.įor Houdini 19.5, the developers completed the Hydra Hair procedural, continued to develop smoke and fire simulations in Pyro, and extended Solaris Render Region capabilities, which are used to select a small region of the full image that renders and resolves much faster than the full frame when using a render delegate in the viewer. V-Ray 6 for Houdini, a new update to Chaos Group’s production renderer for complex VFX and animation, has full support for Houdini 19.5 and Solaris.
